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What I've done,

I've done for Aiur

Created on 2008-08-19 19:51:40 (#16398065), last updated 2008-11-14

0 comments received, 564 comments posted

Basic Info
Name:Tassadar
Bio

* P R O F I L E *
Tassadar
Character Name: Tassadar
Gender: Male
Age: 356
Eyes: Range between Blue and Yellow
Height: 7'6" (Originally 9'8")
Series: Starcraft

| Image Reference 1 | Physical Reference | Image Reference 2 |

* C R I M I N A L - A C T I V I T Y *
Prisoner #: 3249971
Classification: Coward
Cell #: 103
Allies: + Sohma + Jack Harkness +

Inventory: 2 yellow jumpsuits, toothbrush, toothpaste, plastic comb, bar of soap, a pen
Weaponry: Stone Pitcher

Status: Fine
Current Injuries: None

* P O W E R S *
+ Psionic Storm: Is an attack created by the Protoss' powerful psionic abilities. This attack creates a powerful psionic electrical storm that deal massive damage to any creature exposed to it.

Hells Gate: Tassadar's psionic storm attack would be limited down to being used only once per nightshift, and would cause half the amount of damage than when at full power.

+ Hallucination: Using his powerful mind abilities, Tassadar is able to create perfect hallucinations of not only living creatures, but of moving vehicles as well. These hallucinations are perfect in appearance, and any living creature (other than the hallucination's creator) will see them as if they were flesh and blood. The hallucinations; however, do not inflict damage when they 'attack', and can not cast spells.

Hells Gate: His ability to cast hallucinations will still remain, but he would also only be able to create three all nightshift, and instead of being able to stand up to any physical attacks, the hallucinations would disappear the moment they are touched by another physical being.

+ Psionic Flash/Telekinesis: The final psionic attack is much like a telekinetic flash that lashes out to strike Tassadar's opponents.

Hells Gate: Tassadar's ability to telekinetically attack people with his psionic abilities, they would be severely weakened down to merely putting distance between himself and his opponent rather than injuring them.

profile graphics & code by herinia @ crysella
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